These and CommonSeatIndex.DriverSeat are aliases of each other, but OperatorSeat should be favored to increase portability with GTA V. Added CommonSeatIndex.OperatorSeat and CommonSeatIndex.RiderSeat.Added Horse.GetFreePassengerSeatIndex().Added new ITransport interface for the stuff shared by the Vehicle and Horse classes.Fixed Model.IsHorse returning false for horse model with hash 0xc0a1ce3d.Created new Input class for input related stuff and marked input related stuff in Game obsolete.Fixed NativeArgument(NativeString) constructor crashing when the argument was null.Fixed Game.FrameCount always returning 0.Fixed natives added in game patch v1232 not being callable.Added TaskSequence.Execute() overload taking the index of the task in the sequence to start at.TaskSequence.Execute() now returns an instance of new class SequencePedTask that can be used to check the status of the created sequence task.Added overloads of certain methods and constructors in GameMessageBuilder.Fixed console commands not working at all in plugins.Fixed the launcher hanging for a long time on startup during update checks if the web server was down.ĭownload (3.93 MB) Update from v2.79 (RDR2) (2.03 MB).Added new MinimumApiVersionAttribute class for developers to restrict their plugins to a certain version of RAGE Plugin Hook.When a fiber is blocking, a stack trace for the fiber causing the block is now logged.Fixed external console window showing when developer mode is not enabled.Removed model restriction checks on Prop constructors for now, as it was preventing certain objects from being spawned.Peds spawned by plugins now neither grant nor remove honor when killed. Added a bunch of bones to PedBoneId enum.Renamed GrappleType.FromBack to GrappleType.FaceToBack.Renamed GrappleType.FromFront to GrappleType.FaceToFace.Renamed GrappleType.Ground to GrappleType.Mounted.Game.DisplaySubtitle() no longer waits for previous subtitles to finish.Added Game.DisplayNotification() taking an icon to show.Fixed setter for Blip.Scale not working.Added Blip.Styles collection which can be used to apply or remove styles to blips.Blip.Sprite no longer updates the Blip's name.Added constructor for Blip() for creating rectangular/elliptical areas.Added constructor for Blip() taking just a BlipStyle.RAGE Plugin Hook now patches a bug in the game code that prevented reloading and proper movement when using non-player models for the player character. Fixed the launcher not launching the Steam version correctly ('app configuration unavailable' error).If you wish to play online mode, run the game without RAGE Plugin Hook. In an effort to protect the integrity of online mode, online mode will be blocked while RAGE Plugin Hook is active. make them move around, attack people, play voice lines, etc. RAGE Plugin Hook allows you to execute functions in the game, like spawning cars, characters, horses, etc. Whatever you set your mind to, basically. I have never coded before which language should I learn? However, if you insist on using C++, you can use C++/CLI.īut do yourself a favor and learn C# instead. RAGE Plugin Hook is a CLI library, so any CLI compliant language can be used to write plugins, including (but not limited to) the following:Ĭ++ is not a CLI compliant language, so no. As RAGE Plugin Hook is the interface between plugins and the game, RAGE Plugin Hook is required to execute the plugins. I’m not a developer, is this of any use to me? Red Dead Redemption 2 and Grand Theft Auto V. As the name suggests, RAGE Plugin Hook hooks into, and acts as an interface between custom code and RAGE engine based games like Red Dead Redemption 2.Īll PC platforms, eg.
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